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Sunday, 17 November 2013

Apple stores are reportedly about to be equipped with iBeacon transmitters that connect to iPhones. These are intended to enhance your shopping experience. A greeting from the iBeacon system at Citi Field. (Credit: Roger Cheng/CNET) There are so many people in Apple stores these days that it's hard to hear conversations or even think straight. That, perhaps, is one of the small reasons that the company is reported to be implementing its iBeacon system, which is designed to make your shopping experience even more experiential. iBeacon was slipped onto iOS 7 as a surprise, something that portended the future. And, as my colleague Roger Cheng experienced, it's already being experimented with by Major League Baseball at the New York Mets' Citi Field. There's certainly the need for a better experience there. Now, as 9to5Mac reports, Apple stores are to be graced with iBeacon transmitters on the tables that normally only house well spaced-out products. If this was the case, how might people's shopping experience be improved? And how much might this make customers a touch uncomfortable? The transmitters would connect to your iPhone and be able, at the very least, to send you interesting messages as you peer at, say, an iPad mini. These messages might merely offer more product information or invitations to workshops. Those with a darker side mentality might conceive, however, that they might be able to identify you and offer, say: "Hey, you've had your iPad for two years now. How does that look when you're out and about? Time for the new, sexy iPad Air, no?" More Technically Incorrect Creepy Google Glass pics without anyone knowing? Yes, you can Scientist: Quantum physics can prove there's an afterlife NBA star J.R. Smith suffers for his Twitter brilliance Try this, Apple: Xbox greets PlayStation 4 with a nice tweet Dear NSA, there's now a Snapchat for e-mail Stores such as Nordstrom have already enjoyed quite some controversy when customers discovered they were being tracked as they wandered through. In Nordstrom's case, it discontinued the experiment. But retailers such as Old Navy are using all sorts of technology to learn more about you. I have contacted Apple to ask whether the technology is, indeed, being implemented and whether self-imposed limits will be placed on its operation. Such technologies always walk the line between intrusion and flattery. For every message that appears to be personalized, there is the accompanying thought that these people know more and more about you. In any case, if iBeacon will be telling you all you need to know about particular products, what are all the nice men and women in blue polo shirts going to be doing? Will they all be turned into Geniuses?

Posted on 10:33 by Unknown

Apple stores are reportedly about to be equipped with iBeacon transmitters that connect to iPhones. These are intended to enhance your shopping experience.




A greeting from the iBeacon system at Citi Field.


(Credit: Roger Cheng/CNET)

There are so many people in Apple stores these days that it's hard to hear conversations or even think straight.


That, perhaps, is one of the small reasons that the company is reported to be implementing its iBeacon system, which is designed to make your shopping experience even more experiential.


iBeacon was slipped onto iOS 7 as a surprise, something that portended the future.


And, as my colleague Roger Cheng experienced, it's already being experimented with by Major League Baseball at the New York Mets' Citi Field. There's certainly the need for a better experience there.


Now, as 9to5Mac reports, Apple stores are to be graced with iBeacon transmitters on the tables that normally only house well spaced-out products.


If this was the case, how might people's shopping experience be improved? And how much might this make customers a touch uncomfortable?


The transmitters would connect to your iPhone and be able, at the very least, to send you interesting messages as you peer at, say, an iPad mini.


These messages might merely offer more product information or invitations to workshops.


Those with a darker side mentality might conceive, however, that they might be able to identify you and offer, say: "Hey, you've had your iPad for two years now. How does that look when you're out and about? Time for the new, sexy iPad Air, no?"



More Technically Incorrect



  • Creepy Google Glass pics without anyone knowing? Yes, you can

  • Scientist: Quantum physics can prove there's an afterlife

  • NBA star J.R. Smith suffers for his Twitter brilliance

  • Try this, Apple: Xbox greets PlayStation 4 with a nice tweet

  • Dear NSA, there's now a Snapchat for e-mail



Stores such as Nordstrom have already enjoyed quite some controversy when customers discovered they were being tracked as they wandered through. In Nordstrom's case, it discontinued the experiment.


But retailers such as Old Navy are using all sorts of technology to learn more about you.


I have contacted Apple to ask whether the technology is, indeed, being implemented and whether self-imposed limits will be placed on its operation.


Such technologies always walk the line between intrusion and flattery. For every message that appears to be personalized, there is the accompanying thought that these people know more and more about you.


In any case, if iBeacon will be telling you all you need to know about particular products, what are all the nice men and women in blue polo shirts going to be doing?


Will they all be turned into Geniuses?



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  • Next spring, Fabien Cousteau, grandson of the legendary Jacques, will lead a monthlong mission, living in an underwater lab and exploring the mysteries of the deep. And you're invited to come along. Fabien Cousteau (pictured) is planning an undersea living expedition similar to one his famed grandfather undertook in 1963, but going deeper and one day longer. The Aquarius lab will be home base for 31 days. (Credit: Kip Evans/Mission Blue) Half a dozen half-naked men are sitting around, talking, drinking, and smoking in Starfish House, 33 feet below the surface of the Red Sea. It's 1963. Among them is ocean explorer Jacques-Yves Cousteau -- still clad in his silver diving suit -- commandant of the first undersea village. That scene comes early on in "World Without Sun," the Oscar-winning documentary released in 1964. It provided moviegoers with a window into the underwater world of oceanauts living and working for a month in "inner space." Now, 50 years later, Fabien Cousteau, grandson of the famed ocean explorer, is planning a similar expedition but going deeper and one day longer. And you won't have to wait for the movie to come out -- you can watch Mission 31 unfold in real time. Next spring, Cousteau and five others will dive down to Aquarius Reef Base, an undersea lab 63 feet down in the Florida Keys National Marine Sanctuary. They plan to make the school-bus-size lab their home for 31 days, while exploring the deep and conducting scientific research (yes, there's a documentary in the works) -- all the while broadcasting the mission live. Fabien Cousteau on his grandfather's shoulders in 1970. (Credit: Mission 31) "We're in a whole new generation," said Cousteau, 46, a filmmaker and ocean explorer like his grandfather. During the last half of the 20th century, film and TV audiences became immersed in the undersea world of Jacques Cousteau, who was 87 when he died in 1997. "The Internet was in its nascent stage at the end of his life, so he never got a chance to reach out through that medium," he said. Though time has advanced and so has technology, one thing hasn't changed much. "The reality is that we've explored less than 5 percent of our ocean to date," Cousteau said. So there are still a lot of stories to tell, and discoveries and adventures to be had, he said. "In essence we're hoping to continue on where my grandfather left off." But it's not just by symbolically going deeper and one day longer than the 1963 expedition, he said. "There's a human-ocean connection that hadn't really been fathomed -- or certainly not enough -- that we need to emphasize now." During the expedition, the aquanauts will conduct scientific research on how climate change, overconsumption, and pollution are affecting the health of the ocean. The aquanauts themselves will become specimens too, participating in experiments on the physiological and psychological effects of living under the sea -- and without sun -- for a month. Immersion program Cousteau describes Mission 31 as "an underwater classroom," where he and his team will share their discoveries with viewers -- through daily Skype video calls with students around the world, live reports on the Weather Channel, and real-time updates on social media. "I think there's a way to wow today's generation in a way that [my grandfather] did, maybe by engaging them in a more real-time sort of way with more alternative kind of media," he said. The 50th anniversary of his grandfather's experiment in undersea living, known as Conshelf Two, comes at an opportune time for updating our knowledge too, he said. We're also showing the wonders of the undersea world in a way that most people will never get a chance to see." -- Fabien Cousteau Get Cousteau talking about the changes he's witnessed during his time in and around the ocean and he'll take an Aquaman-like dive into the scientific research as well. Caused "just by the actions of one species," the changes are both fascinating and scary, he said. And he has a couple of decades' worth of firsthand knowledge to draw on. Cousteau grew up on the decks of the Calypso and Alcyone, the ships that transported his grandfather and crew on many of their expeditions. "You go to the Florida Keys, for example, and it's a shadow of its former self," he said. But take someone, say a 12-year-old, diving in that area for the first time? "They've never seen how it was, how it was supposed to be, which is this fireworks display of life that I grew up with, when I was 12 years old." The point of Mission 31 is more than going deeper and longer than Conshelf Two. "We're also showing the wonders of the undersea world in a way that most people will never get a chance to see," Cousteau said. Fabien Cousteau describes Mission 31 as 'an underwater classroom,' where he and his team will share their discoveries with viewers in real time. (Credit: Carrie Vonderhaar) In October, an international panel of marine scientists released a report saying that increased carbon emissions have led to a "deadly trio" that threatens the world's oceans: waters are acidifying, warming, and losing oxygen. Pollution and overfishing are adding to the stress too. And things are worse than previously believed. "The health of the ocean is spiraling downwards far more rapidly than we had thought," Alex Rogers, scientific director of the International Programme on the State of the Ocean, said in a statement. "The situation should be of the gravest concern to everyone since everyone will be affected by changes in the ability of the ocean to support life on Earth." The findings go beyond even the UN Intergovernmental Panel on Climate Change report that preceded it by a week, which said that the ocean is bearing the brunt of global warming. Daily life in the deep In addition to the mysteries of the underwater world, viewers may find life inside Aquarius just as compelling. What happens when you pack six people who don't know each other well into a school-bus-size space for a month? Aquarius, the world's only operating undersea lab, is about 43 feet long and about 9 feet wide inside. There are six bunks, a shower and toilet, hot water, a refrigerator, a microwave, air conditioning, and an Internet connection. The longest mission Aquarius has hosted was 18 days, with a typical mission lasting about 10 days. Cousteau has assembled a team of people with science and engineering backgrounds, three women and three men, ranging in age from 19 to 46. For most of his team, including Cousteau, it'll be a new experience living as saturation divers, enabling them to stay underwater for the length of the mission. The 1963 expedition in part was an early, successful effort in saturation diving -- a technique that allows divers to safely explore the deep for a much longer period of time compared with surface-based diving. Fabien Cousteau's Mission 31: Adventures in undersea living (pictures) 1-2 of 15 Scroll Left Scroll Right What will their daily life aquatic look like? The aquanauts aim to have a routine, keeping hours similar to most landlubbers. "We're just going to be doing it down at three atmospheres and beyond," Cousteau said. Their days will be spent diving six to nine hours -- conducting scientific experiments and filming -- doing broadcasts, and receiving supplies as well as VIP guests. (Expected celebrity visitors include adventuresome billionaire Richard Branson and "Her Deepness," oceanographer Sylvia Earle.) The evenings will likely be spent filling in logs, doing stress tests and lab work, and enjoying a little downtime. Doesn't quite sound like your ordinary workday? They'll also have cooler tech toys: underwater robots and motorcycles. Thanks to its scientific advisory team, Mission 31 will have access to autonomous underwater vehicles that can be used to help study, among other things, the effects of ocean acidification on coral. There's also an ROV (remotely operated vehicle) that can take very high-resolution video in deep water, detailed enough to capture the bioluminescence of sea creatures. The underwater motorcycles are basically propulsion vehicles, streamlined so aquanauts can hover or zip around more quickly and while carrying more gear. Picture the speeder-bike chase scene in "Return of the Jedi," Cousteau said. Fabien Cousteau just inside Aquarius Reef Base. (Credit: Mission 31) A monthlong mission takes extensive planning (though maybe not quite as much as producing a science-fiction blockbuster). That includes preparing in case something goes wrong. "This is a very serious endeavor," Cousteau said. "Physically you have to be in very good shape. It's very much like going into outer space." In fact, many astronauts become aquanauts at Aquarius to train for space missions. Aquarius has hosted 18 NASA training missions. Before the launch, the team will train by doing things like simulating emergencies, he said. That includes the aquanauts having to find their way back to the habitat after taking off their masks about 200 yards away and being spun around to lose their orientation. They don't expect to have to use that training, but it's necessary, Cousteau said. "We need to know that everyone's prepared because of the parameters that we're working under, which are very extreme, very difficult." Those parameters include living in navy-style quarters. ("You're stacked like sardines in there. That doesn't bother me," Cousteau said.) Without sun. And being away from friends and family for a month, though the Internet will help the aquanauts stay connected. "Ultimately, psychologically, I think if you really put your mind to it, anyone can stick something out for a month, but it's certainly not going to be easy," he said. Maybe just as tough to withstand: subsisting on astronaut-type food, because of limited space at Aquarius. Starfish House -- which, to be fair, was the headquarters of an undersea village -- had a chef de cuisine, who served dishes like bifteck saute marchand de vins. "We're really, really, really hoping that someone will have mercy on us and bring us down some decent food once in a while," Cousteau said. Mission 31 had been set to launch this month but Cousteau decided to postpone it until spring, in part because science and film permits got held up because of the US government shutdown last month. Funding for the expedition, projected to cost $1.8 million, is coming from corporate sponsors and private donations. There's a crowdfunding campaign on Indiegogo that runs through December 6 with a goal of raising a minimum of $100,000. (For $10, you get a shout-out on Twitter and Facebook. For $25,000, you get to dive down to the mission as a VIP guest.) "People can peep in whenever they want to see what we're up to day and night," Cousteau said. From time to time though, they might shut off a few of the cameras to give the aquanauts a little privacy. "We want everyone to be part of this adventure," he said. During the 1963 expedition, oceanaut Pierre Vanoni kept a diary. In the companion book to "World Without Sun," one passage makes clear what he thought about his own undersea adventure. After three weeks at Starfish House, Vanoni wrote that he became aware again that time was passing: "I fear I may rise to the surface next week without having seen and experienced absolutely everything."
    Next spring, Fabien Cousteau, grandson of the legendary Jacques, will lead a monthlong mission, living in an underwater lab and exploring th...
  • Xbox One is the loneliest number if you're trying to shoehorn its do-it-all TV proposition into a family room...unless you're willing to be part of the experiment. (Credit: Scott Stein/CNET) My Xbox One may not stay connected to my cable box very long. In a year's time, the Xbox One might be the ultimate TV-connected entertainment box on the planet. But at the moment, it's sitting awkwardly between my cable DVR and my TV -- where it's causing some tension among the TV viewers in my household. There are a lot of good ideas lurking within the potential of what Microsoft's newest Xbox can be. A smart home hub; an entertainment do-everything machine. But they're mixed with unfortunate downsides: and, at the moment, from what I can see, the Xbox One is a console best appreciated by those who want to absorb entertainment by themselves. As a system for sharing (with someone in the same room, not somewhere online), the PlayStation 4 and Wii U do a better job at being both innocuous and second-screen-friendly. That's partially because they're not trying as hard to do something new...but it's also because they're systems that keep TV and gaming as largely separate entities. Let me explain. (Credit: Sarah Tew/CNET) Hooking up the Xbox One at home: a home-entertainment imposition It's a lot to ask my wife to accept on the only TV in my apartment: hi, do you mind if I run our cable box through this Xbox? It'll only take a few minutes. It won't inconvenience you much. "Family acceptance" is the rule I have to live by, having two kids and a small place. Others -- those enjoying a solo gaming and entertainment experience in massive man-caves -- might enjoy having the Xbox One as a fantasy-box, a connect-it-all big-kid toy. All I know right now is that my wife is asking, "why do we have to do this?" The short answer: because I'm writing an article, and wanted to experiment, and I work at CNET. But the long answer, well, that's hard. I try to explain the Xbox One's upsides, really, I do. I show her voice commands, how I can say "Xbox, watch ESPN" and it does it, and how all the channel listings are nicely laid out. All my wife sees is a big black box sitting between the cable box and the TV that she has to turn on. A universal remote like a Harmony could help knit this all together better, and maybe Harmony is what an Xbox One owner really needs (the remote, and the concept). Before, I could turn on the TV and cable with one Verizon-supplied and admittedly lousy remote. Now, I need to either say "Xbox, turn on," which doesn't always work, or find the Xbox One controller, which I need anyway to navigate the Xbox menus without yelling. And the cable remote, well, I need that, still, because the Xbox doesn't have its own remote -- unless you pair a phone or tablet with the SmartGlass app -- and that's my only way to access the cable box DVR. (Credit: Scott Stein/CNET) And even if you use the admittedly pretty cool SmartGlass app, you still need a phone or tablet nearby, ready and connected. Using voice commands on the Xbox One means talking loudly and repeatedly, using specific commands I didn't always remember specifically. Meanwhile, I have a nine-month old baby sleeping in one room and a five-year-old in the other. I'm getting elbowed to please keep quiet. I reach for the remote again. I'll cast aside the fact that she also said she noticed the TV signal looked different -- paler, more washed out. CNET didn't find an issue with the XBox One throughput, but -- whether it's a placebo effect or not -- I see a slight difference. The real problem here is that the Xbox One doesn't do anything magical with TV: its just allows pass-through, and split-screen app-viewing and gameplay. (Credit: Sarah Tew/CNET) I tried demonstrating the Xbox One's clean TV-listing interface, the ability to search for shows across streaming services, to pause live TV with a simple voice command. It didn't win over my harshest tech critic. And meanwhile, that massive new Kinect sat below our TV, staring at us. It doesn't whirr and move like the last Kinect, but it's ever-present. I haven't gotten many complaints about it yet, but maybe that's because I've had a Kinect under my TV for at least a year before that. (Credit: Scott Stein/CNET) Smart TV? Not really, not yet What can Xbox One do for my TV viewing, I ask again? Not all that much at all. I don't use "snap" split-screen much at all, even with a 59-inch TV. Audio from the TV channel and the Xbox game either gets mixed or can't be heard at all sometimes, and it gets too confusing. Also, the apps for that split-screen just aren't great. I tried watching the Jets-Ravens game with the NFL app snapped to the right, and expected -- or hoped for -- greatness. All I really got, mostly, as a score/stat rundown that matched what my phone could already give me...and was slower to update for some reason. I couldn't say "Xbox, show me passing stats," or "Xbox, replay third down," or "Xbox, show game schedule." I wanted the NFL app to be my virtual man-in-the-booth, feeding me relevant stats and interesting analysis as the game kept going on. It's just not that smart yet. If the Xbox One could eventually do that, great: but, split-screening just doesn't do all that much all that well right now. The Wii U has off-TV play, unlike the Xbox One. (Credit: Sarah Tew/CNET) Hey you, get off my TV Now, because we only have one TV, there's also a lot of screen-sharing. I watch my shows, she watches hers, the kids watch theirs -- or I play games, and we strike a balance. The Wii U and PlayStation 4 both have a brilliant second-screen proposition to ease the pain, if you have the gear. Nintendo's console comes with a Game Pad that plays many games on a second screen very easily. The PS Vita, PS4, and remote play: works well, too. (Credit: Sally Nieman/CNET) On the PS4, if you have a PlayStation Vita, it's possible to connect to Remote Play to stream games in much the same way, and it works pretty impressively. This is second screen potential at its finest, because it frees up the TV for others -- while you're still playing a console game in your hands. The Xbox One has second screen capabilities via its SmartGlass phone and tablet app, but it's a different story altogether. SmartGlass is a huge help as a remote for video playback, and can be used in some games and video content, but it can't currently play games while someone else watches TV. I don't see why that can't happen in the future, but you'd need to figure out button controls, too. (Credit: Scott Stein/CNET) Another small problem happens when the Xbox One occasionally pings messages in the middle of a show someone else is watching, or someone's voice accidentally brings up a video-control menu or even changes the channel. Those moments are rare, but any additional annoyances add additional straw to the camel back of "why am I subjecting my family to this, again?" If everyone isn't quiet while watching on the Xbox, something odd is bound to happen sooner or later via an unexpected voice command. Hey you, get off my Xbox There's another problem with TV pass-through: suddenly, my wife's using my Xbox One all the time just to watch TV. Does that sound selfish? Well, it is, in a sense: I think of game consoles as personal devices. (Credit: Sarah Tew/CNET) I haven't made a user ID for my wife to log in as, and maybe that would help things. But she's getting inconvenienced by having to root around for the controller, and clicking on the "TV" icon, or not having the Kinect understand her voice. And sometimes she forgets to turn the Xbox One off, which is understandable -- it's one more box. And no, saying, "Xbox, turn off" isn't exactly intuitive yet to the average person, even if it's easy to do. I do love how the Xbox One seamlessly and impressively auto-identifies you and logs you into a particular profile, which could mean a "family-friendly" mode in the future for when my kid or wife uses the machine, but right now user accounts are useless to me. This isn't an Android tablet or an iCloud account. My family doesn't have different Xbox profiles, nor do they seem to care to. If I was visiting a friend, I could log in as myself, and that's great, but that doesn't do much for my home. Xbox and the man-cave: good if you're Ray Lewis Look at one of the latest Xbox One commercials, featuring smack-talking NFL legends. Ray Lewis looks like he's strapped into a heads-up display in a personal virtual bubble: TV, friends, gaming, all at his command. He's in his own media cave. How does someone else share that cave? The answer right now is you're not really meant to. The Xbox One seems best for one controller, one user, one online experience, one voice to command all its elements into place. It's personal technology spread across a big screen. (Credit: Sarah Tew/CNET) After the first day: tired acceptance Eventually, I wasn't asked to disconnect the Xbox One. Inertia had won the day. But I can't keep expecting my wife to keep hunting for the Xbox controller. This experiment, for now, is just an experiment. I'll switch back, because this current set-up just doesn't make any sense. HDMI-in on the Xbox One is like that extra port on a laptop you don't need now but you could in the future. Microsoft hopes the Xbox One will add more robust DVR control, and deeper cable access, down the road. How soon, or how easy that is to enable, I have no idea. But I'm tempted to just yank the cable box out of the Xbox One until that day arrives. I still think the Xbox One is the most advanced gaming console of this new generation, but to someone trying to sneak one into a living room, ironically, its "living room-friendly" elements make it the hardest to accept. And apologies to my wife, who's the unwitting subject of this article. Believe me, she likes new ideas and new technologies...when they make life better. And I don't think she's alone.
    Xbox One is the loneliest number if you're trying to shoehorn its do-it-all TV proposition into a family room...unless you're willin...
  • Not everybody likes Google's JavaScript competitor for Web programming. The CEO and lead developer of photo book publisher Mixbook are betting a multimillion-dollar revenue stream on it. Montage CEO and co-founder Andrew Laffoon (Credit: Montage) Google's Dart programming language, an attempt to outdo JavaScript for writing Web apps, has had a polarizing effect on the Web. Mozilla and Microsoft don't like it, preferring to focus on improvements on the incumbent technology, JavaScript. But Google, which just released Dart 1.0, believes it'll speed up Web-based software and the programmers who write it. One company, Mixbook, is firmly in the pro-Dart camp, and it's betting a service with millions of dollars in annual revenue on it. "Google has set up a perfect storm for a new language," said Mixbook co-founder and Chief Executive Andrew Laffoon. They picked Dart to power Montage, their new online tool for creating photo books, after comparing it to JavaScript and Microsoft's TypeScript, which extends JavaScript with more advanced programming options. The Dart debate may seem like something only coders need to care about. But it affects anyone who uses the Web. Annoyed at how primitive a Web app interface is compared to native software? Tired of waiting for slow Web pages to load on your phone? Worried about "drive-by" attacks that load malware onto your computer just by visiting Web site. These issues are at the heart of the issue. For now, Dart exists separately from the Web, running in a special-purpose Google variation of Chrome called Dartium. Ultimately, Google hopes to build Dart into Chrome, but for now, it offers a tool called dart2js that compiles Dart source code into ordinary JavaScript. That lets Dart software run in non-Dart browsers. And it's what let Mixbook embrace Dart. Related stories Google building Spark, a Web-based development tool Dart, Google's controversial Web language, turns 1.0 Google: Dart will rescue browsers from JavaScript Dart, Google's attempt to outdo JavaScript, passes first milestone "When it natively compiles to JavaScript, its performance is the same or better," Laffoon said. "And it's better for programmers." CNET News' Stephen Shankland discussed Dart and the Montage tool with Laffoon and Dan Schultz who as chief front-end engineer is responsible for Mixbook's online tools. Here's an edited transcript. Stephen Shankland: Let's start with some background on Mixbook. Can you give me the thumbnail sketch? Andrew Laffoon: We started the company seven years ago with the vision to build the best experience to create photo books. At the time it was a small, new market. The books themselves were interesting, but the interfaces to create the products were terrible. We created our first service, Mixbook.com, and grew that to significant scales. We did $25 million in revenue last year. Now mobile is the most popular camera in the world. iPhone and Android are now significantly more popular to take photos than Canon and Nikon. People are taking many, many more photos than they did in history and doing more things with them. Montage is somewhere between Mosaic [the company's mobile book-making app] and Mixbook [the company's original online tool]. Our original interface was all built using Flash. It was the rich Internet technology of the day back in 2007. Today, that's not the case. It's not useable outside PCs, so we have been looking for a new technology. Mixbooks's Dart-based Montage online service aims to make photo books easy to make but also flexible. (Credit: screenshot by Stephen Shankland/CNET) With Montage, are you reproducing what you had with Flash? Has the vision changed, or just the platform? Laffoon: When we started, the photo book market was small. We did a lot of research and found that there's this underserved niche of people who want to make the books exactly the way the want. We came out with this tool for that. We went the direction of the scrapbooking people. They loved it. They're viral -- they love to tell family about it -- and they're happy to spend 10 hours making a book. Most of us do not want to spend 10 hours. So we've been focused on the last two years for the 90 percent of people who do not take 10 hours to make a book. That's why we did Mosaic: what if you could make one in 2 minutes? The same philosophy underlies Montage. With Montage we built a deep technological understanding of photos. We developed a technology called photo relational mapping. It looks at something like 20 different elements of every photo and how they relate to other photos, and uses that to arrange photos. Just the content, or the metadata, too -- things like timestamps and geotags that say when and where a photo was shot? Laffoon: It uses them all together -- the people in the photo, the content in the photo or a group of photos. If you have five photos of a newborn in a row, and in only one she's smiling, we detect that. We can tell emotions. There are 20 or so different essential aspects of photos to really understand to solve the core challenges. You get a book in 10 minutes, but it's beautiful. It knows which to use, how to crop them, how to arrange them on a page. All that processing happens on the server? Laffoon: Right. Dan Schultz, the lead engineer for Mixbook's Web-based tools (Credit: Montage) So now let's find what's happening on the browser in JavaScript. Dan Schultz: When we started Montage, we want to transition away from [Flash programming language] ActionScript to the open Web. We wanted something we would feel productive in, something mature enough to build a large Web app today, and something we felt would be the right tech platform for the future. We looked at JavaScript, briefly looked at TypeScript, and looked at Dart. With JavaScript, we felt it didn't have the right ingredients to build a large-scale Web app. It doesn't have namespaces, and there were language surprises, which for programmers is a bit frustrating. TypeScript adds classes and interfaces and namespaces, but you still have to deal with the language quirks of JavaScript. Then we started looking at Dart and were excited about what it brings to the table. If you're a Java developer, C or C# developer, even a Ruby developer, you can pick it up really quickly. It gives you classes, something new called mixins, and optional typing. I can type in the arguments for my functions and the properties for variables and classes. Another programmer can pick it up and understand what my code is. And it's got support for libraries. You can break up your app into a lot of different modules. And Dart can be compiled down to JavaScript so we can target Web browsers today. Also cool is that Dart supports tree shaking. With tree shaking, the compiler is analyzing the code when it's converted to JavaScript and asking, "Is this a piece of code even needed by the app?" So our app, when it gets delivered to the Web, has only the code it needs. What's the performance of a Dart app compiled to JavaScript with dart2js vs the performance of native JavaScript? Schultz: Google tracks Dart on three benchmarks. On two of the three, dart2js code is faster than handwritten JavaScript code. What they're able to do is optimize code that a normal programmer isn't necessarily worried about or thinking about. Do you want Google to buid Dart into Chrome, not just into the experimental Dartium browser? Schultz: Oh, yeah. That's where i feel the future is. That's what I'm really excited about. On those benchmarks, The Dart virtual machine is something like two times faster than JavaScript or maybe more. With the JavaScript VM [virtual machine], browsers have made most of the performance they can get out of it. You need something new to push the performance boundary. that's what the Dart virtual machine brings. What about the downsides like introducing new potential security vulnerabilities, or dividing programmers' attention so they have to write duplicate versions of the same supporting library software? You'd have two different runtimes on the Web doing the same thing, so resources would be split across them. Are you concerned about negative side effects? Schultz: Not really. We feel pretty confident about the Dart platform. I feel like it's the future of the Web. If the Dart VM doesn't pan out, we still have a great language and we can compile it down to JavaScript. Montage will offer three book sizes. (Credit: sc) Mozilla and Microsoft have shown no interest in Dart. Are you planning on banging on their doors? Developer demand would be important to convince them to support it. Schultz: Once Google puts the Dart VM into Chrome, and more developers start using Dart to build applications and start seeing the benefits of the more performant VM and pushing the Web boundaries, that's going to influence the other browser vendors. It's going to be a wakeup call. They need to do something else to make the Web programmer's life easier. Google is making a lot of steps in the right direction for other vendors to include the Dart VM, like sending dart language specification to ECMA [the standards group that oversees JavaScript]. Hopefully Dart becomes a standard. The Web moves fast, but not that fast. What's your hope for when you'll see Dart in Chrome and other browsers? Schultz: I have a feeling we'll see the Dart VM in Chrome pretty soon, but I wouldn't know any details. Google thinks Dart is production-ready. How ready do you think it is? Schultz: We think it's very ready. We built a whole app on it. When we picked up the language, some of the APIs [application programming interfaces] were in flux. They were racing hard to fix the APIs and make sure the language was good enough to build Web apps on. Now the APIs are stable and it's very ready for production JavaScript has an enormous collection of supporting libraries already written so programmers can easily add new abilities to their code. How's the expanded ecosystem of Dart? Schultz: It's very healthy. There are over 500 packages on Dart's package manager. That will only continue to grow with the excitement for Dart out there. Google has another runtime for the Web, Native Client and Portable Native Client, which are designed for letting C and C++ software run fast in browsers. What do you think of it? Schultz: In general I'm excited about taking native code and bringing it to the Web. A lot of our image-processing code is done in C. If we could bring that to the client [running on a browser, not on Mixbook's servers] that would be awesome, so we wouldn't have to bring images up to the server. It's not something we're actively pursuing now, but I'd like to do more research on that subject. Do you see a role for Mozilla's Emscripten and asm.js projects for running faster JavaScript? Schultz: If you're a C developer. I'm not. I want an environment that I'm productive in. C is not that environment. What would you like to see next for Dart? What's on your wish list? Schultz: My biggest thing is I'd like to see is the VM in Chrome. That's the next major milestone for the Google guys, and that's what I'm excited about.
    Not everybody likes Google's JavaScript competitor for Web programming. The CEO and lead developer of photo book publisher Mixbook are b...
  • A scene from Mrs. Doubtfire just helped a seven year old save her mom's life, crowdfunding political assassinations with Bitcoins, PS4 tear down reveals a surprise, and a gadget that gives you the key to control your dreams. November 19, 2013 1:27 PM PST Topics: Show notes, The 404 podcast Tags: Remee, Mrs. Doubtfire, BitBanger, Kickstarter, crowdfunding, Kuwabatake Sanjuro, Amira Thornton, assassin, Vancouver, doorknobs, Robin Williams, BitCoin, lucid dreaming Justin Yu Justin Yu covers headphones and peripherals for CNET. When he's not wading through Web gulch or challenging colleagues to typing tests, you can find him making fun of technology with Jeff Bakalar every afternoon on The 404 show.. The 2013 SEMA Show is such a large gathering of custom car enthusiasts and parts manufacturers, that even our massive, mega gallery can't contain it all.
    A scene from Mrs. Doubtfire just helped a seven year old save her mom's life, crowdfunding political assassinations with Bitcoins, PS4 t...
  • Demand for smartphones and tablets will cause the display market to grow to $71.5 billion in 2016
    According to research firm DisplaySearch, the flat panel display (FPD) market is going to grow to $71.5 billion in 2016, thanks to increasin...

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